From Smokejumper:
We’ve listened to all of your conversations since Critical Mitigation was
originally introduced. The dev team has extensively debated about it internally.
(Very extensively.) But ultimately, we decided that the right move for EQII is
to remove Critical Mitigation entirely from the game.
Critical Mitigation initially seemed to do what it was designed for, but it has always suffered from a complete lack of intuitiveness for players, and it’s not a forward-extensible system. Ultimately, it doesn’t add any fun factor to the game.
So we’ve decided that a complete removal of it is by far the best solution for all concerned.
Here are the details:
Critical Mitigation initially seemed to do what it was designed for, but it has always suffered from a complete lack of intuitiveness for players, and it’s not a forward-extensible system. Ultimately, it doesn’t add any fun factor to the game.
So we’ve decided that a complete removal of it is by far the best solution for all concerned.
Here are the details:
- Critical Mitigation (the stat) has been removed from the game.
- Critical Mitigation no longer displays on the Character pane (for obvious reasons, since it’s no longer in the game).
- NPCs no longer use Critical Bonus to add to critical damage.
- Buffs and debuffs that have Critical Mitigation elements to them will have those elements replaced with other elements instead, so that those buffs/debuffs do not lose effectiveness.
- Critical Mitigation values on adornments will be replaced with hit point values instead.
This change will be coming to Test soon and then to the regular servers
soon thereafter.
NOTE: This change has no effect on PvP game play. The
"PvP Critical Mitigation” stat is still useful for game balance in PvP play and
is not being changed.
